Care to explain how these can be used? I think I might have a scenario were I can put on of them to use, but I'm not sure about the intended uses of them, or the basic functionality.
I think it might be a system setting that needs changing. I'm not at home right now, but if you still have this issue tomorrow, I can take a look at your config.
Cool! Is it possible to make the system report bigger and searchable?
Also, why is there no "cancel" option when editing stuff like buttons, only "done"?
One thing that I actually don't like about the MMGT, is how hard it is to find which buttons have other IA IDs than 0. When hovering above a button in the editor, it doesn't say if what IA ID that button has. It would be awesome if one could see the IA ID by hovering, or better yet! Being able...
As it turns out, I wasn't. I was defining CCs on the button settings tab, not the buttons page where you can see the whole controller layout. Works fine from there :)
"Doing Assign CC of an Axe-Fx III effect block in the editor now automatically adds the "hold to select channel" functionality, like it does on the GT itself."
I can't get this to work. Might be from my incompetence. Anybody else run in to the same problem?
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