skracus
Active Member
Hi Ron,
I've been working on an approach to setting up an IA(s) to control the Whammy DT. What I've come up with so far is an IA that has three functions. 1) A CC toggle that turns on a loop in the RG-16 then off when pressed again. 2) A PC change to the whammy to turn on the shallow detune (PC# 12 I believe) then...3) A PC# of 46 to turn on the drop tune side. Can't test it yet but my guess is that this will will activate the selected loop in the RG-16 then turn on the shallow detune effect of the whammy, then turn on the drop tune effect (in this case up a 4th). Then when I press that IA again it will disengage the RG-16 loop but leave the Whammy DT set per the initial press of the IA. I would then set up a series of IA's in a group for whatever I wanted the Whammy DT to do (one IA per setting) Does this sound right to you? Programming with the editor now until the MMGT arrives.
Thanks,
Steve
I've been working on an approach to setting up an IA(s) to control the Whammy DT. What I've come up with so far is an IA that has three functions. 1) A CC toggle that turns on a loop in the RG-16 then off when pressed again. 2) A PC change to the whammy to turn on the shallow detune (PC# 12 I believe) then...3) A PC# of 46 to turn on the drop tune side. Can't test it yet but my guess is that this will will activate the selected loop in the RG-16 then turn on the shallow detune effect of the whammy, then turn on the drop tune effect (in this case up a 4th). Then when I press that IA again it will disengage the RG-16 loop but leave the Whammy DT set per the initial press of the IA. I would then set up a series of IA's in a group for whatever I wanted the Whammy DT to do (one IA per setting) Does this sound right to you? Programming with the editor now until the MMGT arrives.
Thanks,
Steve